such a lovely set of elegant micro-dioramas, rich with bitsy details that stir a childlike curiosity to wander and wonder. there's an ambiguous familiarity in the construct and assumed functions, without ever revealing the purpose behind each space we occupy. tracked with a nebulous haze of oval-by-way-of-laudanum soundscapes that only envelope the player further in the world's intangibility. i have a few favourites i will be returning to when i need somewhere to be outside of my thoughts for a while 💗
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Loved the game and atmosphere. Would be good to have a respawn function as it's very easy to go out of bounds.
Every space has it's own voice, and calls out to you with yearning. Stay awhile. You can sprint, but why would you?
A bridge peeks out through the fog. You can't go there. You'll never go there.
My chest aches.
I'll be thinking about this experience for a while.
such a lovely set of elegant micro-dioramas, rich with bitsy details that stir a childlike curiosity to wander and wonder. there's an ambiguous familiarity in the construct and assumed functions, without ever revealing the purpose behind each space we occupy. tracked with a nebulous haze of oval-by-way-of-laudanum soundscapes that only envelope the player further in the world's intangibility. i have a few favourites i will be returning to when i need somewhere to be outside of my thoughts for a while 💗